DCS Flight Glossary
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Air-To-Ground Operations

Air-To-Ground Operations covers how you put steel on target without killing friendlies: CAS roles and controllers, 9-line briefs, IPs and BPs, weapon types and guidance, delivery modes like CCIP/CCRP, and the sensors and night systems (FLIR, IR, NVGs) that make it all work. This section connects real CAS doctrine to how you actually employ bombs, rockets and PGMs in DCS.

Subcategories

Close Air Support Procedures & Geometry 4

Close Air Support Procedures & Geometry explains how CAS is actually flown. This section covers CAS flows, 9-line briefs, IPs and BPs, attack headings, stacks, danger-close considerations and egress planning, so your DCS CAS runs are structured rather than just “point at target and shoot.”

Close Air Support Roles & Controllers 3

Close Air Support Roles & Controllers explains who actually runs CAS on the ground and in the air. This section covers FAC, JTAC and AFAC responsibilities, how they brief, clear and control attacks, and how their guidance keeps friendly troops alive in both real operations and DCS missions.

Delivery Modes & Aiming 5

Delivery Modes & Aiming explains how you actually put weapons on target. This section covers CCIP and CCRP, dive vs level deliveries, loft/toss profiles, HUD pippers and release cues, and how sighting methods affect accuracy and survivability. The goal is to turn your DCS weapon drops from “hope it hits” into repeatable, planned attack profiles.

Sensors & Night Systems 3

Sensors & Night Systems explains how you see and fight when the sun isn’t helping you. This section covers FLIR, IR, NVGs and related systems, how they detect or amplify heat and light, how they’re limited by weather and terrain, and how to use them in DCS for target detection, identification and night/low-visibility operations without flying blind.

Strike Missions & Geometry 1

Strike Missions & Geometry covers how air-to-ground attacks are planned and flown, not just which bomb you drop. This section explains strike mission types, run-in planning, headings and offsets, release geometry, deconfliction, timing (including TOT), and the logic behind ingress and egress routes. The goal is to help you build repeatable strike setups in DCS that are safe, efficient and easy to coordinate with other aircraft.

Weapon Types & Guidance 7

Weapon Types & Guidance explains what you’re actually dropping or firing, and how it finds the target. This section covers unguided “dumb” bombs, PGMs, JDAMs, LGBs, GPS/INS-guided weapons, CEP and the trade-offs between cost, accuracy and risk. The aim is to help you choose the right weapon and guidance method for each DCS mission, instead of just loading “whatever looks cool.”