DCS Flight Glossary
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Flight Operations & Processes

Flight Operations & Processes covers the core building blocks of flying and managing a mission: circuits, patterns, carrier recoveries, basic procedures and how real-world workflows translate into DCS. Start here if you want to understand what’s actually happening around the checklist, not just push buttons.

Subcategories

Aircraft Handling & Control Phenomena 1

Aircraft Handling & Control Phenomena covers the flying qualities and “weird behaviours” you feel in the stick before you fully understand them. This section explains control and stability effects like PIO, Dutch roll, adverse yaw, stall and spin behaviour, trim effects, energy bleed, and other handling phenomena that affect how an aircraft responds to pilot inputs. The goal is to help you recognise what’s happening, stop fighting the jet, and fly with cleaner, safer control in DCS.

Carrier Operations 1

Carrier Operations explains what it really takes to land and launch from a moving deck. This section covers patterns and CASE I/II/III recoveries, the meatball, groove, arresting gear, catapults, LSO interaction and basic deck procedures, so your DCS traps feel more like naval aviation and less like “point at the boat and hope.”

Flight Rules 2

Flight Rules explains the frameworks that decide how you’re legally and procedurally supposed to fly. This section starts with VFR and later IFR: who is responsible for separation, what visibility and cloud minima mean, and how these concepts map (imperfectly) into DCS so you can plan patterns, routes and weather decisions with a bit more real-world logic.

Ground Operations 5

Ground Operations covers everything that happens before takeoff and after landing, when the aircraft is moving on the ground and the mistakes are usually slow, expensive and avoidable. This section includes start-up and shutdown flows, taxi technique, runway and ramp procedures, ground crew interactions, basic ATC calls on the ground, and the habits that keep you predictable, safe and efficient in DCS airfields and carrier decks.

Operational Information & Restrictions 2

Operational Information & Restrictions covers the information that changes what you are allowed to do, or what you should not do, during flight operations. This section includes airspace and range restrictions, NOTAM-style notes, altitude and speed limits, ROE-style constraints, holding instructions, pattern and approach restrictions, and the kinds of operational warnings that shape real decision-making. The goal is to help you read a brief, understand the limits, and fly inside the boundaries instead of discovering them the hard way.