Air-To-Air Operations
Air-To-Air Operations covers how fighters find, engage and survive against other aircraft: mission types and roles, beyond visual range tactics, dogfighting fundamentals and coordination with AWACS or GCI. This section connects real air combat concepts to DCS so you understand what CAP, BVR, WVR and “the picture” actually mean in practice.
Subcategories
Air-to-Air Coordination & Support 3
Air-to-Air Coordination & Support explains how fighters plug into the bigger picture: AWACS and GCI control, picture calls, check-ins, commits and aborts, timeline management, and roles like striker, support and high cover. This section shows how proper comms and coordination turn a bunch of jets on the map into an actual, coherent package in DCS.
Beyond Visual Range Combat 0
Beyond Visual Range Combat explains what happens before you ever see the bandit with your eyes. This section covers BVR fundamentals: radar ranges (Rmax, Rtr), NEZ and MAR, Fox 3 employment, crank/notch/drag tactics and the logic behind commits and aborts. The goal is to turn long-range shots in DCS from “hope and pray” into deliberate, timed BVR decisions.
Mission Types & Roles 2
Mission Types & Roles explains what different air-to-air taskings actually mean and how they shape your job in the cockpit. From CAP and BARCAP to DCA, OCA, escort, sweep and more, this section breaks down who protects what, who goes hunting, and how those roles translate into practical responsibilities in DCS missions.
Within Visual Range & Dogfighting 1
Within Visual Range & Dogfighting covers the close-in fight once you can actually see the bandit. This section explains WVR basics, BFM and ACM, one-circle vs two-circle fights, energy management, gun and Fox 2 employment, and how to turn the chaos of a merge into something you can control and reproduce in DCS.